#include "LocalShader.h"

REGISTER_SHADER(LocalVertexShader, "HybridRenderingShadows\\Local.vert")

REGISTER_SHADER(LocalFragmentShader, "HybridRenderingShadows\\Local.frag")

REGISTER_SHADER(PreViewVertexShader, "HybridRenderingShadows\\PreView.vert")

REGISTER_SHADER(PreViewFragmentShader, "HybridRenderingShadows\\PreView.frag")

REGISTER_SHADER(GBufferVertexShader, "HybridRenderingShadows\\GBuffer.vert")

REGISTER_SHADER(GBufferFragmentShader, "HybridRenderingShadows\\GBuffer.frag")

REGISTER_SHADER(ShadowsRayTraceComputeShader, "HybridRenderingShadows\\Shadows\\ShadowsRayTrace.comp")

REGISTER_SHADER(ShadowsDenoiseResetArgsComputeShader, "HybridRenderingShadows\\Shadows\\ShadowsDenoiseResetArgs.comp")

REGISTER_SHADER(ShadowsTemporalAccumulationComputeShader, "HybridRenderingShadows\\Shadows\\ShadowsTemporalAccumulation.comp")

REGISTER_SHADER(ShadowsDenoiseCopyShadowTilesComputeShader, "HybridRenderingShadows\\Shadows\\ShadowsDenoiseCopyShadowTiles.comp")

REGISTER_SHADER(ShadowsDenoiseAtrousComputeShader, "HybridRenderingShadows\\Shadows\\ShadowsDenoiseAtrous.comp")

REGISTER_SHADER(ShadowsUpsampleComputeShader, "HybridRenderingShadows\\Shadows\\ShadowsUpsample.comp")


